Heutagogy – the study of self-determined learning.

From Andragogy to Heutagogy

Heutagogy

Education has traditionally been seen as a pedagogic relationship between the teacher and the learner. It was always the teacher who decided what the learner needed to know, and indeed, how the knowledge and skills should be taught. In the past thirty years or so there has been quite a revolution in education through research into how people learn, and resulting from that, further work on how teaching could and should be provided. While andragogy (Knowles, 1970) provided many useful approaches for improving educational methodology, and indeed has been accepted almost universally, it still has connotations of a teacher-learner relationship. It may be argued that the rapid rate of change in society, and the so-called information explosion, suggest that we should now be looking at an educational approach where it is the learner himself who determines what and how learning should take place. Heutagogy, the study of self-determined learning, may be viewed as a natural progression from earlier educational methodologies – in particular from capability development – and may well provide the optimal approach to learning in the twenty-first century.

http://www.psy.gla.ac.uk/~steve/pr/Heutagogy.html

(Hat tip to Dr. Angél Kytle)

Given that learning throughout most of our lives (about 80% – based on an assumed 85 yr. life span and 17 yrs. in formal schooling) is largely self-directed, wouldn’t it be wise to redesign the institution of “school” to encompass a much greater degree of self-directed learning? For both the young learners and the older ones.

Not only would it be practice better aligned with the game we seem to be constantly preparing for (think about the typical school mission statement and the use of the word “prepare”), but it would surely center learners in more empowered learning, more multidisciplinary learning, more relevant learning, more curiosity-driven and, therefore, deeper learning. Learning that is less graded but more authentically assessed. Learning that is more “real to life.”

Even more critical than any sense of “preparing,” though, to redesign school with a greater degree of self-directed learning would respect the blessing of the present. That education is not simply preparation for real life, but that school-based education IS real life for those in schools. (Hat tip to Dewey, of course.) And those in schools largely want to work on stuff that matters. School children are not apathetic by any stretch. They do tend to become more apathetic, though, when they increasingly confront a daily life as students that disenfranchises them from working on stuff that they know matters to the world and to them. And in ways that they know the real world organizes stuff that matters – not in overly segregated and often disconnected subject-area silos.

In a number of ways, the typical design of school is a significant interruption from the way that learning presents itself during the vast majority of our lives. School tends to be organized and structured according to efficiency of delivery and adult convenience for hyper-specialization. Yet, life more often demands that we strive for effectiveness and an embrace of the curiosity that pulls us into a thing. We wonder why “classroom management” is such a thriving business; yet we less often stop to wonder how we might get rid of the need for classroom management altogether. Heutagogy might very well mean the creative market destruction of classroom management. As we design into a system of citizen empowerment and engagement.

At the very least, it seems essential that those of us who care deeply about schooling and education should explore more deliberately this idea and inspiration of HEUTAGOGY.

So, choose to do so. Or choose not to. Direct and determine it thyself.

#MustRead Shares (weekly)

Posted from Diigo. The rest of my favorite links are here.

Citizens who saw things that could be working better and fixed them. #HackerCitizens

Catherine Bracy: Why good hackers make good citizens

It’s citizens who saw things that could be working better, and they decided to fix them. Through that work, they’re creating a 21st century ecosystem of participation. They’re creating a whole new way for citizens to be involved besides voting or signing a petition, or protesting. They can actually build…

How might school transform into a place/time/organization/peoples/network so that more collective energy and impassioned effort is put into hacking for participatory citizenship? For engaged citizen leadership?

Not only preparation for…BUT participation in…now.

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RELATED:

If school is supposed to prepare students for real life, then why doesn’t it look more like real life?

How might we hack school to more closely resemble good education? #MustSee Logan LaPlante

 

My MakerEd Wednesday at #NAISAC14

My MakerEd afternoon on Wednesday, February 26, at #NAISAC14 (National Association of Independent Schools Annual Conference 2014)…

Read and see the Storify: Creating a Maker Mindset at #NAISAC14

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If school is supposed to prepare students for real life, then why doesn’t it look more like real life?

If school is supposed to prepare students for real life,
then why doesn’t school look more like real life?

For more than a decade, this question has lived at the heart of my research and practice as a professional educator. While I worked at Unboundary, we created a Brain Food devoted to exploring this question.

A number of educators and school transformation agents connect to this question through an entire branch of educational practice known as “authentic learning.” At the end of January, #EdChat Radio featured the topic of authentic learning on an episode. And Dr. Brett Jacobsen, of Mount Vernon Presbyterian School and the Mount Vernon Institute for Innovation (where I work), recently interviewed Dr. Yong Zhao for his podcast “Design Movement,” and much of their conversation connects with this topic of authentic learning.

Given the habits formed by decades of industrial-age, delivery-based pedagogy, though, educators must explore and experiment with different structures in order to make room for more authentic learning – learning that is meant to serve a greater purpose than only a grade in a grade book and a future locker-clean-out session in late May or early June.

Exploring such new structures can be challenging for schools. In fact, some structures point to entirely different paradigms for schools – like “giving an education” rather than getting an education, taking a course, or whadya-get-on-that-test assessment.

Some school people imagine such paradigm shifts would lack structure – that it would be too free form, loosey-goosey, or soft-skills heavy. This is really a false set up for thinking about the structural-shift needs of schools in transformation. How “loosey-goosey, really, is your project work and real-world problem solving in your career and life?

As Tony Wagner says in Creating Innovators, it’s not a choice between structure and no structure to allow for more authentic learning. It’s a choice to build a different structure for School 3.0 – one that allows for student-learners to explore their passions and real-world purposes while engaged in challenges that exist in the world and yearn to be defined and solved. Structures that empower learners to engage in more authentic learning flows.

Creating Innovators - Structure

But how do educators make such shifts and create different structures? I believe one way we do this is to explore avenues and portals to empower students to engage in real-world problem solving. Instead of only organizing the curriculum – the track of learning – around subject-siloed disciplines, at least part of the curriculum could be organized around exploring and venturing into authentic, real-world problem solving as organizers of product-and-process-oriented work.

In my own life and work, I’ve explored opening such portals through #fsbl and #Synergy. Much of this work involves immersing oneself and other learners into the Innovator’s DNA traits – observe, question, experiment, network, and associate – through the methodology of observation journaling and curiosity-curated curriculum.

Of course, other ways exist to open those portals and explore into those worlds of authentic learning and real-life problem solving. Here are but a few inspirations and possible ways in…

#GoExplore

Resources for engaging in real-life solution seeking:

Open IDEO
http://www.openideo.com/

Open IDEO is an open innovation platform for social good. We’re a global community that draws upon the optimism, inspiration, ideas and opinions of everyone to solve problems together.

http://www.openideo.com/content/how-it-works

NPR – All Tech Considered: Innovation
http://www.npr.org/blogs/alltechconsidered/195149875/innovation

An exploration of interesting ideas that solve problems, introduce new experiences or even change our world.

Do Something
http://www.dosomething.org/

DoSomething.org is the country’s largest not-for-profit for young people and social change. We have 2,439,780 members (and counting!) who kick ass on causes they care about. Bullying. Animal cruelty. Homelessness. Cancer. The list goes on. DoSomething.org spearheads national campaigns so 13- to 25-year-olds can make an impact – without ever needing money, an adult, or a car. Over 2.4 million people took action through DoSomething.org in 2012.

http://www.dosomething.org/about

Choose2Matter
http://choose2matter.org/

Choose2Matter is a call to leadership and an accelerator to connect individuals and communities with a conscience. It combines technology, innovation and mentorship to solve problems that matter. It’s an important opportunity for business, brands, and communities to join forces in the causes and issues most important to those they lead and serve.

What has been inspired by students, has led to the official launch and creation ofCHOOSE2MATTER – a crowd sourced, social good community.

http://choose2matter.org/about/our-history

50 Problems in 50 Days
http://50problems50days.com/

I’m on an adventure – to explore the limits of design’s ability to solve social problems, big and small. To do this I attempted to solve 50 problems in 50 daysusing design. I also spent time with 12 of Europe’s top design firms.

Peter Smart

Innocentive
http://www.innocentive.com/

InnoCentive is the global leader in crowdsourcing innovation problems to the world’s smartest people who compete to provide ideas and solutions to important business, social, policy, scientific, and technical challenges.

http://www.innocentive.com/about-innocentive

TED Prize
http://www.ted.com/prize

The TED Prize is awarded to an extraordinary individual with a creative and bold vision to spark global change. By leveraging the TED community’s resources and investing $1 million dollars into a powerful idea, the TED Prize supports one wish to inspire the world.

Ideas for Ideas
http://www.ideasforideas.com/

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