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Grades, Learning, and Change – Leading, Learning, Questioning
HT @eijunkie
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Data Dashboards a High Priority in National Ed-Tech Plan – Education Week
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the two key questions his company always addresses with schools when they sit down to create a dashboard are: “What is the purpose of the dashboard? And who is the audience who is going to be seeing it?”
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kinds of dashboards “can offer promising opportunities to help students take control of their own learning.”
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The purpose of a dashboard determines what kind of data you need and with what frequency the data need to be updated, so understanding the purpose of a dashboard is a key step.
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Category Archives: 21st C Learning
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What Do Parents Think About Online Gradebooks? – The Atlantic
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Homework is wrecking our kids: The research is clear, let’s ban elementary homework – Salon.com
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If the assignment does not promote greater love of school and interest in learning, then it has no place in an elementary school-aged child’s day.
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The Power of Creative Cross Training: How Experimentation Creates Possibility – 99u
HT @MeghanCureton
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Empowering Teachers to Empower Young People — A New Game — Medium
HT @MeghanCureton
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Within the limits imposed by our genes, the extent to which we become self-empowered is determined to a very large extent by the experiences we have throughout childhood and adolescence.
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If we want the new world to become our better world, then we need to give every young person access to coherent experiences — in and out of school. Experiences that are woven and scaffolded throughout their childhood and adolescence — and in which adults and young people are consciously helping each other become self-empowered.
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Understand How Badges Affect College Admissions –
Understand How Badges Affect College Admissions – @ChipHouston1976 @MeghanCureton @ErinMVPS @boadams1 @AmyMWilkes https://t.co/6Twl5ILsaU
HT Pam Ambler
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A world in which everything a student does, whether inside or outside of school, can be measured and categorized by a digital badge would – with a common set of standards and if viewed as legitimate by colleges and universities – greatly change the college admissions process, as well as how students think about learning.
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How One School Integrated Global Citizenship into Maker Education – Independent Ideas Blog
An interesting and compelling case study of Austin, TX, grade 7 designers partnering with a school in Nicaragua to fabricate lamps.
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The Next Big Thing in Design — IDEO Stories — Medium
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bringing human-centered design to education, government, healthcare — the sectors that need it most — requires a few important culture shifts:
1. We need to bust out of siloed design practices.
2. We need to develop ever-broader capacities, taking an interdisciplinary, deeply collaborative approach.
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We turn our own questions on ourselves: What if we could help design education that readies today’s kids for the technologically enhanced (and challenged) environment they’ll grow up into? While we’re at it, what if we could then start addressing the very policy that shapes those educational institutions? That kind of moonshot systems thinking requires both agility and scale — it requires networked organizations and creative collectives. It requires designers who never stand still.
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when individuals with their own aspirations and talents come together to build upon each other’s work and drive toward a greater goal, we can gain traction on much bigger challenges — and find new ways forward.
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IBM’s Got a Plan to Bring Design Thinking to Big Business | WIRED
HT Kat Mattimoe
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“We wanted to shift that culture towards a focus on users’ outcomes,” Hill says.
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IBM today published its very own set of design thinking guidelines—a selection of best design practices the company hopes other big businesses will look to as they seek to remain relevant and profitable in a rapidly evolving corporate landscape.
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corporate trend in design thinking
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even though design thinking champions nonlinear thought processes, big companies often find themselves mired in the methodology’s suggested phases (empathize, define, ideate, prototype, test). Ultimately this defeats the purpose, which is partly to build agility into the product-creation process.
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The company’s version of design thinking centers around something it calls “the loop.” Visualized, the loop is an infinity symbol punctuated with four dots—the yellow dot representing the user, the green dots representing the various actions of “observe,” “reflect,” and “make.” Explained simply, the loop represents the entire product-creation process, beginning with user-centered research all the way through prototyping (“everything is a prototype!” says Hill), to building and launching a product.
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loop becomes a loop when you realize that the iterative process is never actually done; perhaps the loop’s most important requirement is reflecting on what’s been created and constantly improving it.
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