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Students Design, Tinker, Create and Discover through Maker-based Learning | NextGen Learning
Sometimes the impetus for making is a practical problem. Other times, play, curiosity and imagination are the motivators. Regardless, researchers from Harvard’s Project Zero agree, “maker experiences help students learn to pursue their own passions and become self-directed learners, proactively seeking out knowledge and resources on their own” (Agency by Design, p. 3).
HT Parker Thomas
@JimTiffinJr @boadams1 @TJEdwards62 @craigyen thought you might enjoy reading this about teacher pd. https://t.co/B3Belz7pvP-
The nature of maker-based learning actively engages students, nurtures their agency, improves efficacy, and develops a creator or producer identity instead of a (passive) consumer one.
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In Thomas’ experience, too many people fail to reflect on WHY they’re choosing certain tools, and HOW those tools will be integrated into the curriculum and culture of school.
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The Trailblazers – How Students Are Learning To Make Impact Design Better – Impact Design Hub
So the question becomes: how do we get better at using design to create impact?
An answer that has been gaining traction is education.
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Impact Design Hub spoke with Sara Cornish and Josh Treuhaft, two graduates from the inaugural class of the School of Visual Arts’ Design for Social Innovation (DSI) program, a two-year, cross-disciplinary MFA program, which aims to teach students to address social challenges through systems-level design thinking and offers one of the first graduate degrees in this field.
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Yeah, and I think there was an understanding that we were not only joining the program, but also helping to build it, which was really exciting. I remember that the interviews were so filled with anticipation. They told us, “This is going to be amazing. You’re going to be part of something that’s an absolute first. You’re going to help trailblaze the field.”
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it was never explicitly about learning the way to design for social innovation. It was more about teaching a variety of different thought models, processes, and tools that you can use for various types of work relating to social impact. Ultimately, the program is about systems thinking and how things are connected to each other.
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Framing and strategizing and mapping is great, but at the end of the day, actually putting things in the world and seeing what they do is really important.
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If you treat your thesis and your projects as real opportunities that could lead to some sort of impact or change and take it all seriously, you’d be amazed at what you can accomplish.
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#MustRead Shares (weekly)
#MustRead Shares (weekly)
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How to Make Sure That Project-based Learning is Applied Well in Schools | MindShift | KQED News
PBL offers a learning experience that seamlessly blends core concepts, key facts, reflective thinking, careful judgment, and skillful application of knowledge—all of which coalesce into a solution to a meaningful problem.
HT @MeghanCureton
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PBL is gaining in popularity, but it’s not being done particularly well in many schools.
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practice the breakthrough kind of learning that PBL promises—the kind that leads to greater personalization, innovation, design thinking, self-directed learning, and, most critically, the kind of wisdom required in today’s world rather than the 1950’s.
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good coaching can push the permanent learning button.
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The design world’s most influential thought leader
The design world’s most influential thought leaders on how design education will evolve over next 10 yrs.https://t.co/dVkeELPxrI HT @TJEdwards62
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In this era we aim to demonstrate the value of the unique creative process of design (commoditized as ‘design thinking’) and our empathic, interdisciplinary, human-centered approach, to address social problems.
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In the face of ever more urgent and complex problems, the emergent third era of design education will need to emphasize inspiration – the designer as visionary – and prepare designers to move beyond a role solely as pragmatic problem solver working within existing flawed systems towards a more aspirational role.
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The Student- Hero Journey – Innovation in the Classroom – Don Wettrick
HT @MeghanCureton
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HT @MeghanCureton
At the intersections of dreams and realities
“Do not think for one minute that because you are who you are, you cannot be who you imagine yourself to be,” she says. “Hold fast to those dreams and let them carry you into a world you can’t even imagine.”
Jedidah Isler delivers a powerful talk in “The untapped genius that could change science for the better.” Her story pushes well past the subject of science and should inspire us all even more to be forwarder of others’ dreams…and to work thoughtfully and deliberately in the liminal spaces – those spaces of intersection.
Especially for those in education who are striving to advance what many call “21st C learning” and the STEM/STEAM (Science Technology Engineering Mathematics / + Arts) field, Isler’s talk is a must watch.
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How can we expect teachers to innovate and create new and exciting learning experiences for their students if they are expected to do so within the constraints of traditional or legacy learning architecture?
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High Tech founding principal Larry Rosenstock realised if he wanted a more collaborative project-based pedagogy across the school in line with their beliefs about learning, then he would have to make time for his teachers to work together.
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He also knew that after school, at the end of a long day is never a good time, so he rescheduled his school day …and school year to provide his teachers with time to meet in teams for at least one hour for planning and staff development every day before school
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A venture capitalist searches for the purpose of school. Here’s what he found. – The Washington Post