#MustRead Shares (weekly)

  • tags: impact #MustRead PBL design thinking

  • Sometimes the impetus for making is a practical problem. Other times, play, curiosity and imagination are the motivators. Regardless, researchers from Harvard’s Project Zero agree, “maker experiences help students learn to pursue their own passions and become self-directed learners, proactively seeking out knowledge and resources on their own” (Agency by Design, p. 3).

    HT Parker Thomas
    @JimTiffinJr @boadams1 @TJEdwards62 @craigyen thought you might enjoy reading this about teacher pd. https://t.co/B3Belz7pvP

    tags: Maker makered makereducation agency #MustRead badging resources

    • The nature of maker-based learning actively engages students, nurtures their agency, improves efficacy, and develops a creator or producer identity instead of a (passive) consumer one.
    • In Thomas’ experience, too many people fail to reflect on WHY they’re choosing certain tools, and HOW those tools will be integrated into the curriculum and culture of school.
  • So the question becomes: how do we get better at using design to create impact?

    An answer that has been gaining traction is education.

    tags: design design for social impact design thinking impact #MustRead higher ed degrees

    • Impact Design Hub spoke with Sara Cornish and Josh Treuhaft, two graduates from the inaugural class of the School of Visual Arts’ Design for Social Innovation (DSI) program, a two-year, cross-disciplinary MFA program, which aims to teach students to address social challenges through systems-level design thinking and offers one of the first graduate degrees in this field.
    • Yeah, and I think there was an understanding that we were not only joining the program, but also helping to build it, which was really exciting. I remember that the interviews were so filled with anticipation. They told us, “This is going to be amazing. You’re going to be part of something that’s an absolute first. You’re going to help trailblaze the field.”
    • it was never explicitly about learning the way to design for social innovation. It was more about teaching a variety of different thought models, processes, and tools that you can use for various types of work relating to social impact. Ultimately, the program is about systems thinking and how things are connected to each other.
    • Framing and strategizing and mapping is great, but at the end of the day, actually putting things in the world and seeing what they do is really important.
    • If you treat your thesis and your projects as real opportunities that could lead to some sort of impact or change and take it all seriously, you’d be amazed at what you can accomplish.

Posted from Diigo. The rest of my favorite links are here.

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